stellaris arc emitter vs tachyon lance. 6 Tachyon Battleships - TL Plasma Cannon armor shields fire control 6 Giga Battleships - GC Kinetic Artillery armor shields fire control 6 Lightning Battleships - Arc Emitter Neutron Torpedo armor shields fire control. stellaris arc emitter vs tachyon lance

 
6 Tachyon Battleships - TL Plasma Cannon armor shields fire control 6 Giga Battleships - GC Kinetic Artillery armor shields fire control 6 Lightning Battleships - Arc Emitter Neutron Torpedo armor shields fire controlstellaris arc emitter vs tachyon lance  With the change to Neutron Launchers, the

57 days; Focused Arc Emitter takes 28. เข้าสู่ระบบ ร้านค้าI know they are several older threads about this topic, but I don't want to be a necrophile. I use Arc Emitters which stack with the energy weapon damage repeatable, since it goes through shields and armor I don't really see any use for the Giga cannon and Tachyon lance. Tachyon Lances are great vs BBs, Arc Emitters vs smaller ships. Also, since they all have a cool down of approximately 8 ticks, average. ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Please note that I am rounding numbers, and ignoring carry over damage here. I feel that they are insignificant to the equation. ③ ⮇ Tachyon Lances (Particles) : Tachyon Lance ② Disruptors (Particles ) : Small/Medium/Large Disruptor. It stunk. That means your lance has a neat +100/50% damage with no downsides while the mega cannon gets +25%/+15% damage only. Their damage is somewhat unreliable but since it ignores shields and armor entirely its worth the gamble. There are three artillery loadouts that I use. I feel that they are insignificant to the equation. E. This range is just barely longer than Tachyon Lance / Neutron Torpedo / Arc Emitter range, which means carriers can't have a much longer effective range since they must still be 'in battle' to launch. I had a fleet with 20 Cruisers and 10 destroyers, full piercing (phase disruptors + cloud lightning, the destroyers had mostly PD) with a nominal fleet strength of 20k almost win against a 75k FE fleet. Tachyon Lance / Kinetic Artillery / Whirlwind Battleship has taken on the mantle as the go-to artillery Battleship design. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Amongst the battleship based weapons in vanilla Stellaria, it seems that the Arc Emitter is over powered because it completely bypasses shields and…Either that or full on pierce damage with Arc Emitters and Cloud lightning, If normal AI empires are no longer a serious threat, go all pierce. If you're just trying to kill the Prethoryn, I'd use spinal mount/carrier/artillery battleships and load up on strike craft. 75 ③ Focused Arc Emitters 35->43. Tachyon Lance on YouTube made a few videos about missile cruisers and how strong missiles are right now because of how inadequate PD is against them. Havroth • 7 yr. With 10% lower accuracy, it already loses in real DPS vs tachyon lance. Sometimes I add Torpedo Corvettes ("CorG's"). Don't bother with Kinetic designs. Also, since they all have a cool down of approximately 8 ticks, average. Synergizes well with the Carriers core. Also, since they all have a cool down of approximately 8 ticks, average. Arc Emitter versus Tachyon Lance, to me, is a matter of preference vs the Prethoryn; I always go for Lance against them, but only because I use the Arc Emitter in literally every other situation, and it gets boring. . I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. A more powerful version of the particle lance, this weapon fires a tachyon beam of immense power. Arc emitter is still your best weapon vs FEs, but I have to imagine that there's another design that has better performance against a wide variety of endgame threats. I feel that they are insignificant to the equation. I can't really put my finger on why. Please note that I am rounding numbers, and ignoring carry over damage here. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. 139. Generically I either run with: Tachyon Lance + 4x KA. More range, accuracy, rate of fire, damage, penetration. Also, since they all have a cool down of approximately 8 ticks, average. Given some 150hrs in Stellaris I'd rather see the combat AI take charge as soon as you move into a system gravity well. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. For this test, my fleet cap was 43, so I could support 86 naked corvettes (twice my fleet cap) for 86 * 0. I have had insane games with focused arc emitters (wondershot) because you can just bypass all shields and armor. This creates an interesting threat that is only really countered by the combination of heavy shielding along with crystal hulls. A place to share content, ask questions and/or talk about the 4X grand strategy…Tacyon lance for the XL slot on battle ships but the mega cannons alright For a new game start with kinetic weapons grab basic lasers off dead pirates kenetic is most well rounded but end game your going to want plasma and lances. Which means that when a Tachyon Battleship picks a target, that target is going to die. Also, since they all have a cool down of approximately 8 ticks, average. One can tailor it a bit for Prethoryn/Hidden as needed. . There are 3 possible X-slot choices at their most highly upgraded versions, and the Juggernauts can equip two X-slot weapons on a ship (including both the same or two different ones). Hangar Core, Broadside Stern, line computer). I feel that they are insignificant to the equation. The Tachyon Lance + Neutron Launcher design is noteworthy for having the highest DPS of any ship design in the game, and just accepts a poor matchup against shielding. Gigacannon needs to do 12600 to kill. I can't really put my finger on why. I want spac to shutter once the titan fires this beam. Also, since they all have a cool down of approximately 8 ticks, average. Currently penetrator weapons in general are king, if not countered. Also, since they all have a cool down of approximately 8 ticks, average. Please note that I am rounding numbers, and ignoring carry over damage here. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I feel that they are insignificant to the equation. 83 and 148. Lances decimate armour, but are hopeless against shields. ago So I can't say I've fully mathed this out and my basis for this argument might be off, but here's why I prefer a balanced mix of Giga Cannons and. The more you use, the less you lose. Arc Emitter is too random in damage, Giga has range plus the supporting KA is better than anything in the energy field. 1 giga cannon, 2 artillery, the rest some kind of laser. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Also, since they all have a cool down of approximately 8 ticks, average. The FE version, has Focused Arc Emitter, 4 Medium Phase Disruptors. Also, since they all have a cool down of approximately 8 ticks, average. CryptoI've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Also, since they all have a cool down of approximately 8 ticks, average. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Ditch the Tachyon lance unless you're going up against Prethoryn. 12 votes, 23 comments. Please note that I am rounding numbers, and ignoring carry over damage here. Giga is worse then tachyon because it does less damage, scales off kinetic repeatables while both arc emitters and tachyon benefit from the same energy repeatables. Content is available under Attribution-ShareAlike 3. The Shadow Rose. I can't really put my finger on why. X- slot tachyon lance, 1 neutron launcher, and 3 kinetic batteries is your basic beat all artillery battleship. So slower fleets with the wrong computers are helpless. I feel that they are insignificant to the equation. Arc emitters are better. I can't really put my finger on why. Currently penetrator weapons in general are king, if not countered. Please note that I am rounding numbers, and ignoring carry over damage here. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. The advantage is constancy. Disruptor tech always gave me a "psionics" impression over "exotic research": randomized damage, short range, and ignoring most defenses are all things that strike me as. Alternatively Tachyon Lance + 2 Kinetic Artillery + 2 Neutron Launchers is also a good design. Apr 1, 2018 @ 11:14pm. Also, since they all have a cool down of approximately 8 ticks, average. Alternately, you can go for 2 lasers + flak cannon as your early ship design. Please note that I am rounding numbers, and ignoring carry over damage here. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. This page was last edited on 6 April 2018, at 21:58. If you're just trying to kill the Prethoryn, I'd use spinal mount/carrier/artillery battleships and load up on strike craft. Unbidden are heavily shielded, so penetration still works very well, and that's what I used. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. The former sits in the back line and snipes with a tachyon lance, while the latter is a brawler with a. Arc emitters and cloud lightning. Also, since they all have a cool down of approximately 8 ticks, average. I can't really put my finger on why. Generally Focused Arc Emitter is better on pure energy Battleships, but Tachyon Lance can work with the right support and I'm actually a fan of that build in spite of its flaws. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Tachyon Lance/Kinetic Artillery or Giga Cannon/Neutron Launchers will get you pretty damn far even into the repeatables against normal AI empires. Also, since they all have a cool down of approximately 8 ticks, average. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Destroyers are. CryptoLasers (Decent to good vs armor, ♥♥♥♥ vs shields) Disruptors (♥♥♥♥ vs armor, good vs shields) Holy Guardians: Titan Laser Arc Emitter (doesn't care about armor or shields) Plasma (Murder vs Armor, total ♥♥♥♥ vs shields) Missiles (Why are these hitting your ships at all?) Enigmatic Observers: Titan Laser Tachyon Lance LasersBusiness, Economics, and Finance. I feel that they are insignificant to the equation. 200% efficiency against armor and shield while dodging all heavy. 2 patch pretty. XL weapons target large ships first and large ships have lots of armor. | 105 Range | 14. Definitely. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Against Cruisers and below, the evasion means Lances are worse, and Arc Emitters become the premiere XL weapon. It has a maintenance of 0. 1. The tachyon has 90% armor pen,. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. But the penetration weapons DO scale off of energy weapon. Please note that I am rounding numbers, and ignoring carry over damage here. Feb 25, 2018 @ 7:35am. Against Battleships, Arc Emitters suck. Also, since they all have a cool down of approximately 8 ticks, average. 40 disruptor corvettes full afterburners vs 6 arc emitter carrier battleships with whirlwind missles and pd. I feel that they are insignificant to the equation. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. One way to get them early is by pure luck. I can't really put my finger on why. I can't really put my finger on why. In my personal opinion, I would think battleships with tachyon lancers, pd and plasma throwers are the best. I can't really put my finger on why. Results were disappointingly inconclusive. I feel that they are insignificant to the equation. But the arc emitter is a lategame weapon, so it's only comparable with other lategame weapons like tachyon lances and neutron torpedos. The 25x contingency battleship has 220k hull, 770k ish armor and 550k ish shield. It's also why Autocannons are shit. I can't really put my finger on why. 4 Lance 2. Also, since they all have a cool down of approximately 8 ticks, average. Please note that I am rounding numbers, and ignoring carry over damage here. CryptoI've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Pick two of Giga Cannon, Tachyon Lance, Focused Arc Emitter, repeats allowed: Thus, our 6 possible combinations are: Giga Cannon, Giga Cannon. I feel that they are insignificant to the equation. Giga Cannon is good for synergizing with Neutron Launchers and Tachyon Lance is good for delivering consistent killing blows. Please note that I am rounding numbers, and ignoring carry over damage here. I can't really put my finger on why. destroyers, but destroyers can't get anywhere near as much evasion as corvettes. Huh, for me tachyon combined with 3 kinetic artillery and a plasma is effective against any other build, as just kinetic really drops off agaisnt armour and crystal plating and gets stomped. Pick two of Giga Cannon, Tachyon Lance, Focused Arc Emitter, repeats allowed: Thus, our 6 possible combinations are: Giga Cannon, Giga Cannon. But arc emitter carriers slot nicely with missile cruisers. The focused arc has 100% armor pen and 100% shield pen. Please note that I am rounding numbers, and ignoring carry over damage here. Huh, for me tachyon combined with 3 kinetic. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. and the Tachyon lance build already. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. The FE version, has Focused Arc Emitter, 4 Medium Phase Disruptors. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Also, since they all have a cool down of approximately 8 ticks, average. Like do you have a go-to X, one that you are more likely to go for than others, or one that you think of as strictly better? A lot of crisis enemies have absolutely enormous hull totals and don't count as Battleships, and I find Tachyon Lances outright necessary to take them on effectively. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I can't really put my finger on why. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. The Neutron Launcher and Tachyon Lance are the best anti-hull, while the Giga Cannon and Kinetic Artillery are the best anti-shield. I can't really put my finger on why. Arc needs to do 13200 to kill. Please note that I am rounding numbers, and ignoring carry over damage here. Please note that I am rounding numbers, and ignoring carry over damage here. I love the lance weapon and used them throughout all my 1. Please note that I am rounding numbers, and ignoring carry over damage here. There seems to be a slight issue in regards to the balancing of the Contingency crisis all in all. 2 Hangers with Advanced Strikecraft, and 2 Neutron Launchers, as well as. Penetration fleets work out decently normally and very well under certain circumstances because hull damage triggers withdrawals which oversell their damage somewhat. I feel that they are insignificant to the equation. As shield hardener counters penetrator weapons. I feel that they are insignificant to the equation. That means your lance has a neat +100/50% damage with no downsides while the mega cannon gets +25%/+15% damage only. About 1. 3. เข้าสู่ระบบ ร้านค้าI've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Please note that I am rounding numbers, and ignoring carry over damage here. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. Also, since they all have a cool down of approximately 8 ticks, average. Things are changing in the next update, and right now it seems like the Tachyon Lance is going to be the strongest. Torpedoes are ok if your enemy doesn't use PD, Energy Torpedoes are great anti-shield, but suffer the same targeting problem that sees many others suffer. Also, since they all have a cool down of approximately 8 ticks, average. I'd like to try and learn how to optimize each ship manually. Dont remember how the cruisers fair against the crisis but the battleships do well. Their DPS + shield and armor penetration sound nice, but if you're unlucky, arc emitters could fire 10 shots with two-digit damage values. Since we're building artillery we are going to want L slots, so for the middle section you'd choose the. Also, since they all have a cool down of approximately 8 ticks, average. But Arc can ignore shield and armor, which occupy nearly 2/3 hit. Arc Emitters are great if you stack a fleet with them. Foxtrot39I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I can't really put my finger on why. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Against shields, it has an effective 3x damage multiplier vs lances, which makes it a better first strike weapon vs any targets with shields. The Strike Craft will hard counter the Corvettes, while Arc Emitters and/or Missiles can easily pick off the rest of their fleet while keeping maximum range. The BB is spinal bow, artillery core filled with kinetic artillery and the artillery stern with more kinetic artillery. Please note that I am rounding numbers, and ignoring carry over damage here. 77 days; But the test by Montu doesn't use all-kinetic or all-energy, so if the L-slots alongside the X-slot weapons are 3 NL and 1 KA: Tachyon Lance takes 27. Please note that I am rounding numbers, and ignoring carry over damage here. This gives up the immediate power on the first volley since the Kinetic Artillery have less range (so the Tachyon Lance's first volley will hit into shields) but it will have overall higher damage output over the course of the fight. The giga has 50% armor pen, and an extra 33% shield damage. I feel that they are insignificant to the equation. Small ships got faster with higher evasion. Works pretty well against the ai. Design D: Arc Emitters, Medium Disruptors, Amoeba Strikecraft, and a Neutron. I know stellaris ship design is a lot of countering enemy ships, but in general, is having a fleet that mainly targets hull a…The only case I think Titans become really good is if you're using the Tachyon Lance/Kinetic Artillery Battleship paired with Neutron Launcher Cruisers. What's your favourite XL weapon and why? Mine is probably the Arc Emitter. While I love the crisis in itself, there seems to be a bit of a thematic oversight (or potentially a balance choice) in which the Contingency. 96 minerals a month. lances have much better armor penetration. I feel that they are insignificant to the equation. Also, since they all have a cool down of approximately 8 ticks, average. • 15 days ago. I can't really put my finger on why. I can't really put my finger on why. Technology. Also, since they all have a cool down of approximately 8 ticks, average. The penalty against armor isn't too bad. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I feel that they are insignificant to the equation. The ships computers got better at keeping the fleets at the distance they are designed for. haven't played since Federations, loaded up a new game on commodore, currently at 2310. 1 Laser 2. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I use soley this as soon as I can get it - it kills EVERYTHING. I can't really put my finger on why. If it behaves like I'm thinking it will, giga. Arc Emitters 20000: 4 Arc Emitter Battleships; Phase Disruptors; Base. Tachyon, 4 Artillery (the usual meta build with energy/kinetic weapon types swapped) No need to test Giga+Artillery or Tachyon+Launchers. Please note that I am rounding numbers, and ignoring carry over damage here. I feel that they are insignificant to the equation. Not having to tech into kinetic weapons. Also, since they all have a cool down of approximately 8 ticks, average. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. This balances them out. mega-neur and tach-art-neur preformed equally, both killing the same amount of ships and in winning the same amount of engagements. 6 changes. I can't really put my finger on why. 0 days you've must still remember the tachyon lance battleship fleet annihilating everything at its wake. I feel that they are insignificant to the equation. Also, since they all have a cool down of approximately 8 ticks, average. Giga Canon is inferior to the other options in all tests I've run, the targeting behaviour is just problematic. Precursor Clone, is based "loosely" on a load-out used by some of the Fallen Empires. Their ships have no shields - lots of hp and armor, which energy weapons like plasma and lazer completely melts. I would be curious to see how this fares against the Tachyon Lance + 4 Neutron Launcher ("Scourge killer" Battleship) or Focused Arc Emitter + 4 Neutron Launcher Battleship fleet that skips on the Kinetic tech path. Please note that I am rounding numbers, and ignoring carry over damage here. Put L-only weapons of your choice into the L slots and either Tachyon Lance or Focused Arc Emitter into X and enjoy steamrolling everything that moves. Business, Economics, and Finance. You use a Shield Dampener Titan and just power through your downsides. People say Neutron launcher and giga cannon are the go to, but I also see stuff about tachyon lance kinetic artillery and wanted to ask what…The tachyon lance does 15. However, when it comes to the L-slot weapons it's a different story. It seems to lack some higher level weapons: at least Focused Arc Emitter, Tachyon Lance, Kinetic Artillery, Giga Cannon, Advanced Strike Craft and Guardian. Please note that I am rounding numbers, and ignoring carry over damage here. While I love the crisis in itself, there seems to be a bit of a thematic oversight (or potentially a balance choice) in which the Contingency. Well straight from the game, here are the facts: Arc Emitters: 1-195 Base dmg | 6. One can tailor it a bit for Prethoryn/Hidden as needed. If you're fighting a crisis on x10 or x25 the enemies have ridiculously high shields/armor, for example in my current game a scourge ship has 960000 armor and 480000 hull, Arc emitters can bypass that armor and. Please note that I am rounding numbers, and ignoring carry over damage here. Please note that I am rounding numbers, and ignoring carry over damage here. The tachyon lance does 15. It is cheap, effective, and is good against literally everything until you. So unlike say Tachyon Lances that are equally fun to use in small and large fleets, Arc Emitters are definitely much more fun in large than small, as the variation in damage output is smoothed out that way. X slot artillery battle ship. I can't really put my finger on why. So unlike say Tachyon Lances that are equally fun to use in small and large fleets, Arc Emitters are definitely much more fun in large than small, as the variation in damage output is smoothed out that way. The choices amongst Tachyon Lance / Giga Cannon and Neutron Launcher / Kinetic Artillery are closer, as the FEs both armor and shields. The focused arc emitter does 11. I enjoy Distant Stars 2 & Civilization. . Please note that I am rounding numbers, and ignoring carry over damage here. 1. There‘s a massive difference in power gap for X slot (arc emitters vs tachyon lance or giga cannon) and L slots (Cloud Lightning vs. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Result. ; About Stellaris Wiki; Mobile viewArc Emitter is too random in damage, Giga has range plus the supporting KA is better than anything in the energy field. I can't really put my finger on why. Well straight from the game, here are the facts: Arc Emitters: 1-195 Base dmg | 6. Amongst the battleship based weapons in vanilla Stellaria, it seems that the Arc Emitter is over powered because it completely bypasses shields and… Either that or full on pierce damage with Arc Emitters and Cloud lightning, If normal AI empires are no longer a serious threat, go all pierce. I feel that they are insignificant to the equation. My fleet of 800 BBs with 250% arc emitter damage and speed kills about 15 of those BBs in 2 weeks. Tachyon Lance battleships with neutron launchers absolutely shred the scourge. I feel that they are insignificant to the equation. My Unofficial Patch to Stellaris 2. 3 Plasma Launcher 2. With arc emitter the shield hardeners are definitely more important. Also, since they all have a cool down of approximately 8 ticks, average. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Also, since they all have a cool down of approximately 8 ticks, average. NK_2024 Collective Consciousness • 3 yr. Also, since they all have a cool down of approximately 8 ticks, average. This page was last edited on 6 April 2018, at 21:58. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Please note that I am rounding numbers, and ignoring carry over damage here. I feel that they are insignificant to the equation. . Has no use against. Best weapon for the Prethoryn: definitely. There are 3 possible X-slot choices at their most highly upgraded versions, and the Juggernauts can equip two X-slot weapons on a ship (including both the same or two different ones). I can't really put my finger on why. It has one of the highest DPS per slot ratings in the game, at nearly double that of the Arc Emitter. Business, Economics, and Finance. Likes. @Holycannoli I find Focused Arc Emitters actually are the best X slot weapon, but the issue is that Phased Disruptors are mediocre and Cloud Lightning is bad. - All weapon technologies except point defense weapons are now among the least common and most expensive technologies of their technology tier (subtier 3). Tweets. Have 3 50k fleets w/ like 40-50 disruptor corvettes, 15-20 torpedo/disruptor cruisers, and like 4 tachyon/artillery battleships, 4 arc emitter/hangar battleships and the dreadnought. Since the AI doesn't go all in on shields in SP Tachyon Lance is fine too in X slots. There seems to be a slight issue in regards to the balancing of the Contingency crisis all in all. - All weapon technologies except point defense weapons are now among the least common and most expensive technologies of their technology tier (subtier 3). So having it in the base game would do wonders. Lance equipped ships have smaller hits against shields and huge hits against hulls. Also, since they all have a cool down of approximately 8 ticks, average. Media. I can't really put my finger on why. Cruisers with after burners can zip around a lot faster and are cost effective. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. In singleplayer you can just mass these, the AI will never counter them. Yeah, the only thing that's doing work is Arc emitter in that ship, and the huge number of 56 evade Escorts will kinda put a dampener on that. I can't really put my finger on why. Very little reason to use anything else once you have full tech access)Battleships with Giga cannon +4x neutron launchers or Tachyon lance + 4x kinetic arty. A Tachyon Lance's base damage is only 40% higher than a Focused Arc Emitter, but a Neutron Launcher's base damage is nearly four times higher than Cloud Lightning while also having double the range. I feel that they are insignificant to the equation. Stellaris Real-time strategy Strategy video game Gaming. Please note that I am rounding numbers, and ignoring carry over damage here. One could make and argument for sticking with Tachyon Lances even in MP because it allows you to forego the kinetic repeatables and focus the engineering repeatables solely on fighters. Business, Economics, and Finance. 5. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. However, when it comes to the L-slot weapons it's a different story. While I love the crisis in itself, there seems to be a bit of a thematic oversight (or potentially a balance choice) in which the Contingency. I can't really put my finger on why. If you are bringing only a few the damage output of your present Arc Emitters can be everything from terrible to terrifying depending on luck. Torpedo equipped corvettes specifically. I feel that they are insignificant to the equation. I’ve been running some tests against 10x unbidden using a mix of 30-40 destroyers with disrupters and flak, 20ish cruisers with torpedoes, missiles and disrupters, and like 5 carrier battleships with arc emitters. I feel that they are insignificant to the equation. Gigacannon outclasses kinetic artillery in DPS and range unless you're going up against. It's also tenable to go with Tachyon Lance + 4 Neutron Launcher or Focused Arc Emitter + 4 Neutron Launcher, essentially neglecting kinetic weapons in order to save engineering research. Please note that I am rounding numbers, and ignoring carry over damage here. Focused Arc Emitter, Tachyon Lance, and Giga Cannon are all amazing in the X slot, and Neutron Launchers and Kinetic Artillery are great in L-slots. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. . GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. I can't really put my finger on why. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I feel that they are insignificant to the equation. Emitter on its own is better than the lance in most cases, however it's not all of the ship armaments. Also, since they all have a cool down of approximately 8 ticks, average. The 30 power from my psi jump drives is negligible. Since the AI doesn't go all in on shields in SP Tachyon Lance is fine too in X slots. In a pinch the Null Void Beam can be used if you aren't teching into kinetic weapons, but it is very weak. If you can drone lasers work as a good plasma stand in early on so research mineing drone wreckage. The focused arc emitter does 11. Focused Arc Emitter: forget about shields, forget about armor, just torch the hull directly. 422 BB - 1 Tachyon Lance, 2 Large Plasma, 2 Large Kinetic Artillery, 90% Armor, Capacitor, Shields. With the change to Neutron Launchers, the. Contingency have low health but heavy shields and armor, so penetration works best. The giga has 50% armor pen, and an extra 33% shield damage. Also, since they all have a cool down of approximately 8 ticks, average. Please note that I am rounding numbers, and ignoring carry over damage here. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. . Pforshag • 5 yr. I can't really put my finger on why. 57 days; Focused Arc Emitter takes 28. Please note that I am rounding numbers, and ignoring carry over damage here. Please note that I am rounding numbers, and ignoring carry over damage here. This leaves 200 damage where as the Arc Emitter deals 111 still. There seems to be a slight issue in regards to the balancing of the Contingency crisis all in all.